Unless you're a dog or 70+ years old the chances for that are pretty small.As stated before, we are all most likely dying before this game is completed.
Unless you're a dog or 70+ years old the chances for that are pretty small.As stated before, we are all most likely dying before this game is completed.
Not me, maybe i will be 120 when the last Ep is out and my nurse have to helm me jerking off at the last sex scenes but hey, something to look forward to live until i get this old.As stated before, we are all most likely dying before this game is completed.
But even the simple graphics games have better geometric coherence across all renders and scenes than this game for bella. Sometimes she is narrow and overly slim with balloon boobs and other times wide bodied. Sometimes the face looks attractive, sometimes ugly. I mean wtf... Other models don't suffer this issue or I haven't noticed it. As far as I remember Sage model also had the same problem in some scenes. When they r dressed they all look attractive okay but when nude certain renders looks kind of clumsyBella's proportions are pretty exaggerated in general, and for some poses/angles that can be more noticeable than others.
I actually kind of like those things to be honest ... EXCEPT FOR D&D.Unfortunately it seems to me that even a November release is a very optimistic scenario. Development times are getting ridiculous at this point.
I've been wondering... Would anyone think any less of the game if the mini games, the special renders and all the bells and whistles were absent? Sure, it gives the overall work a high polish, makes it stand out production-wise but at what cost in time? Of course I can't possibly know how long designing and implementing something like the Brawler or the Mansion mini game takes, or rendering the specials, but if such things add a month or two in development just so the game is 1% better it isn't very cost-effective. Even if the dev has the motive to prolong production, they risk displeasing and losing patrons if the development time becomes unreasonable. And adding a few weeks development time for a new mini game and a new series of special renders is unreasonable imo.
It goes without saying that this is my personal opinion and my estimations could be way off. But I think most of us are here for the story and the characters (and the smut) and would gladly trade all the extras for a few weeks, hell, even days less development time.
Yea if we're looking at a potential December release then if you think about it, we might have had ep 9 by now or at least in October. I liked the Interlude. I understand what he was trying to do with it. I understand that Zoey's flashback stuff would have to be showed at some point either way but at the same time I'm starting to get kind of salty about it lolMan, the interlude stopped being worth like 5 months ago. Hopefully no more of that superfluous shit and from now on it's just proper updates
I actually like FreshWomen but if we're just comparing the rate of (amount of content/time in development) and disregarding the quality of the story, poses, renders etc. for a moment. I feel like at best, they're producing at the same rate and that's as a TEAM compared to DPC by himself. At the end of the day, I can't really see what DPC could just delegate to other people other than maybe playtesting and posing animations/renders but the problem there is 1. Only DPC knows how he wants the game to feel like playing through (and so far he's on point btw) and 2. If someone else did do the posing but wasn't up to standard or how he wanted it then they'd waste even more time by going back and doing it again. Two heads wouldn't be better than one in this case.It's pretty funny that the "team" that released Fresh Woman could only create a Bollywood parody of BaDIK with a primitive plot where you rewind dialogs for porn scenes. And in four months, the "team" creates short episodes for an hour of gameplay. And PinkCake alone, for a long time, makes a masterpiece what worth to wait.
"dev miking" - that trolling line become boring
IDK it depends on what the spoiler is like a "No, I'm your Father!" thats a pretty big spoiler now the holloween costumes I'm good with them being spoiled not because I don't care but because they don't matter other then for eye candyMaybe some of us or others have guessed or recognized some upcoming story elements. With the wrong previews, perhaps these theories could be confirmed and thus become real spoilers.
Personally, I wouldn't care, because a spoiler still doesn't tell the whole story, but only in which direction the story goes.![]()
Hmm, yea I didn't really care too much about the Sage and Quinn scene. I just thought "oh yea, that was great" but wasn't really hyped about the particulars about how long it was, how it was made, etc.I actually understand why it's taking so long. I think scenes with a lot of objects and hard geometry became a new challenge for him and slowed down development for several weeks. Add complicated animations to this.
Did it make sense? Probably not.
We saw a long animation in the sex scene with Sage and Quinn. Was she good? Perhaps. Did it make sense? Probably not.
If you remove this animation, the scene itself won't get worse. It's the same here. He was talking about a minute-long animation (most likely a sex scene with Josy and Maya). Just imagine you're watching this scene, you like it, but you see an Maya's animation who riding a dick for a minute while the camera smoothly spins around her. And you start thinking. "Damn, it's beautiful," you say to yourself. "But it didn't make sense." If you cut this animation in half, it wouldn't get any worse.
Perfectionism is good, but not when it comes to game development. Game Dev is about optimization and compromise.
It's strange to say this, but it's not the lack of assistants that will kill the game, but his perfectionism. Due to his manic desire to show everyone what he can do, the development can last up to 2 years per episode in the future.
The game will be released. He will get a lot of positive feedback and realize that he is on the right track. And we'll receive one episode a year again. It's a vicious circle.
Unless you're a dog or 70+ years old the chances for that are pretty small.
I believe it depends on whether or not you stay and party at the DIKS mansion, or go back to dorm and hang with Maya. I think if you stay and dance with sage or hook up with sarah, Derek will hook up with Arieth. If you leave and go back to Maya, Derek doesnt hook up with Arieth. It could be the opposite, but that is the moment that decides it.I'm not sure what changed but in my playthroughs but Derek did have a threesome with Arieth and Jacob while I was a massive DIK and didn't when I was a massive CHICK.
I'm wondering if it's potentially whether you tell him to make a move on Camila (I told him not to as a DIK because I wanted her, I told him to go for it as a CHICK because she's unattainable on that route).
I don’t think Derek banged Arieth as the crabs news got out before he had the chance. The black haired goth girl was getting it from two guys in the last episode.
Pay attention when Chad shows Dawe the pictures where Arieth is banging the DIKs: one of them is the infamous Arieth-Jacob-Derek threesome.I'm not sure what changed but in my playthroughs but Derek did have a threesome with Arieth and Jacob while I was a massive DIK and didn't when I was a massive CHICK.
I'm wondering if it's potentially whether you tell him to make a move on Camila (I told him not to as a DIK because I wanted her, I told him to go for it as a CHICK because she's unattainable on that route).
Pretty sure they could release an update every two months, just expect 2 scenes and 15 mins of playing time.Come on, this is getting ridiculous now. Episode 9 has been in development for over six months already, and it seems like we're still 1-2 months away from a release. I think that six months is too long even for the entire episode, let alone to only be at 80-85 % completion...
DPC has clearly let the scope of this game get out of hand, because there is no legitimate reason for why an update would require close to 5,000 new renders. My only conclusion is that he is spending an ungodly amount of time making scenes for every single secondary character in the game, and building free roam events that could be an entire game in and of themselves. And for what? Does it honestly make the game that much better?
It feels like this has been a trend ever since Episode 5, with each update essentially being centered around a couple of massive free roam events, with bits of story sprinked in here and there. The game has lost its direction, and has expanded to and unreasonable level where there is an absurd amount of content for things that don't matter to the overall story, such as mini-games, free roam events and too many secondary characters. I cannot claim, with my conscience intact, that I consider the recent episodes to have been so much better thant the first season of Being a DIK, even though they take 50 % longer to develop.
And before I get a ton of backlash, I realize that DPC delivers quality that is absolutely terrific, and I can enjoy all the content just as much as the next person. However, the current trend suggests that this game will soon be release on a once-per-year basis. Given the we probably have 8-10 episodes remaining, we're looking at completion in 2030. That is not reasonable, and DPC clearly needs to get back on track so that updates are release more frequently.
Wait wait, IIRC Nick reveals that she got to him too. I think Jacob then tells him that he has crabs, and that he should use the remaining medicine that is in the mansion.Pay attention when Chad shows Dawe the pictures where Arieth is banging the DIKs: one of them is the infamous Arieth-Jacob-Derek threesome.
Moreover, when the DIKs give MC the phone they talk about Arieth: every DIK says he had sex with her except MC and Nick.
Sorry but no, this is the mountain top. Check out Intertwined.any similar games to this, in terms of romance and gut wrenching story telling plus music e.g. MC with Bella and Jill story devolopment
Thats pretty petty in my opinion. I think almost everybody deserves some form of happiness after getting their comeuppance. In theory im not against prostitution and think it should be legal everywhere but Quinns version of it with coercion/blackmail and drugs is abhorrent to me and she needs to pay for it. Her story is probably the most interesting one in the game really, the justification she has and what goals she has. Is she a petty crook (money goal) or a bad politician (power hunger) or a broken person doing broken shit because thats all she knows? Petty, bad and broken are my choice of words because shes not very good at what shes doing, the ship is leaking everywhere. Regardless, at the moment shes extremely interesting, top 2 character in the game storywise for me.Quinn doesn't deserve happiness.
YES!But even the simple graphics games have better geometric coherence across all renders and scenes than this game for bella. Sometimes she is narrow and overly slim with balloon boobs and other times wide bodied. Sometimes the face looks attractive, sometimes ugly. I mean wtf... Other models don't suffer this issue or I haven't noticed it. As far as I remember Sage model also had the same problem in some scenes. When they r dressed they all look attractive okay but when nude certain renders looks kind of clumsy
I thought models r kind of static content. Is it not?
Don't know exactly what you mean by gut‐wrenching, but if you like the slow burn types, you may want to check out Hillside.any similar games to this, in terms of romance and gut wrenching story telling plus music e.g. MC with Bella and Jill story devolopment
We are not waiting six (or more) months for an "update"; we are waiting for an episode. These are two completely different things. In BaDIK's story arc, each episode is a deliberately crafted section, each with its own conflict, climax (or multiple ones, har har), and drama. Each ends on a cliffhanger or major story note. In short, longer development times for subsequent episodes are inevitable with this kind of player-choice-led storytelling. The only other choice is for the developer to diminish subsequent episodes, which eventually will cause interest in the game to erode or even collapse.Come on, this is getting ridiculous now. Episode 9 has been in development for over six months already, and it seems like we're still 1-2 months away from a release. I think that six months is too long even for the entire episode, let alone to only be at 80-85 % completion...
DPC has clearly let the scope of this game get out of hand, because there is no legitimate reason for why an update would require close to 5,000 new renders. My only conclusion is that he is spending an ungodly amount of time making scenes for every single secondary character in the game, and building free roam events that could be an entire game in and of themselves. And for what? Does it honestly make the game that much better?
It feels like this has been a trend ever since Episode 5, with each update essentially being centered around a couple of massive free roam events, with bits of story sprinked in here and there. The game has lost its direction, and has expanded to and unreasonable level where there is an absurd amount of content for things that don't matter to the overall story, such as mini-games, free roam events and too many secondary characters. I cannot claim, with my conscience intact, that I consider the recent episodes to have been so much better thant the first season of Being a DIK, even though they take 50 % longer to develop.
And before I get a ton of backlash, I realize that DPC delivers quality that is absolutely terrific, and I can enjoy all the content just as much as the next person. However, the current trend suggests that this game will soon be release on a once-per-year basis. Given the we probably have 8-10 episodes remaining, we're looking at completion in 2030. That is not reasonable, and DPC clearly needs to get back on track so that updates are release more frequently.